Error "This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform." when using height tools on a newly created mesh-terrain. · Issue #84 ·
![Mesh compression in Unity: Why is the memory of my game unchanged? | by Jiadong Chen | The Programmer In Kiwiland | Medium Mesh compression in Unity: Why is the memory of my game unchanged? | by Jiadong Chen | The Programmer In Kiwiland | Medium](https://cdn-images-1.medium.com/fit/t/1600/480/1*TWV8hqZGoyULNa3LIhgO3w.png)
Mesh compression in Unity: Why is the memory of my game unchanged? | by Jiadong Chen | The Programmer In Kiwiland | Medium
![Mesh compression in Unity: Why is the memory of my game unchanged? | by Jiadong Chen | The Programmer In Kiwiland | Medium Mesh compression in Unity: Why is the memory of my game unchanged? | by Jiadong Chen | The Programmer In Kiwiland | Medium](https://miro.medium.com/max/1344/1*Bg6MJe61J-wWBs1OgQDZpQ.png)